Saturday, November 28, 2009

Rep and Rank


Rep and Rank:

     Guild Reputation is how members gain Rank and Privileges within the Guild.  Rep Points can be gained in a variety of ways, and Reputation earned can result in promotions within the Guild!  Every clan has a Hierarchy, and each level within entails certain duties and privileges  With power comes responsibility, and if you are to proceed within our ranks, you will be expected to know and perform your duties.
     Nearly all ranks are based on earning reputation.  The following is a list of the Ranks and their Rep Requirements:

Rank (Rep):
Peon (n/a)
Scout:  (0-9 Rep)
Grunt:  (10-49 Rep)
Reaver:  (50-149 Rep)
Wolf Guard:  (150-299 Rep)
Storm Guard:  (300-499 Rep)
Champion:  (500+ Rep)

      There are in fact 2 Ranks after Champion which are appointed by the High Chieftain. They are: Warbringer and Farseer.
 

Gaining Rep:
There are 2 General Rules of Thumb when seeking Rep:
  • Grouping up with Guild mates is always favored.
  • Generally being positive and helpful to the guild will gain you Rep in some way.
  • You must inform an Officer or Lieutenant (Wolf Guard or higher) of dungeons and quests completed. This can be done via in game chat, in game mail, or through email to the High Chieftain himself.
     *Despite our immense powers, we are not psychic. It is imperative that you let an Officer know what you are doing so that you can be properly honored. Always include the names of all guild mates you grouped with, and what you were teaming up for.

There are several specific ways to gain Rep:


Instance Runs: 2-10+ Rep.
- Requirements for Credit:
  • All members must be of the appropriate level for the instance. 
  • An Officer or Lieutenant (Wolf Guard or higher) must be notified with names of party members and the instance(s).
- Rewards:
2 Rep each per Guild member in the group.
+3 Bonus Rep for 3 or more Guild members in the group.
+5 Bonus Rep for full Guild Groups.
+2 Bonus Rep for Heroic Instances.
+2 Bonus Rep for Full Clear (All bosses defeated)
+2 Bonus Rep for Tanking or Healing, (awarded to the Tank and/or Healer.)


All the above Rep Rewards stack.

Runthroughs: 5+ Rep.
- Requirements for Full Credit:
  • Runner must be at least 6 Levels Higher than the Highest Level Lowbie.
  • This applies to dungeons only.
- Rewards:
  • +5 rep per low level Guild member ran.
  • +10 rep per low level Guild member run through particularly long or difficult instances, such as:
    • Stratholme, Scholomance, Blackrock Dungeons, and Dire Maul.
  • +1 Rep to the low level Guild member for "training."


    Group Quests: 3-5 Rep.
    - Requirements:
    • All party members must be level appropriate for the Group Quest.
    • All party members must be present to complete the quest.
    • Daily Group Quests do count!
    - Rewards:
    +3 Rep each.
    +5 Rep for Non-Quest Assists; that is, members who help out despite not actually being on the Group Quest.

    Teamwork: 1-4 Rep.
    - Description: Members who team up to assist each other for normal, Non-Group quests. This includes All Daily and Seasonal Quests.
    - Requirements:

    • The group must include at least 2 Guild members.
    • The Party members must be within 6 levels of each other.
    • The Quest(s) must appear at least Green to at least 1 member of the group.   
    - Rewards:
    +1 Rep each per Daily completed.
    +2 Rep each per Quest completed.
    +3 Rep for Non-Quest Assists, awarded to the Assistor. (Normal rep awarded to Questors.)

    High Level Assists:  1-8 Rep.
    -Description:  This is when a low level player or group is assisted by a guild member of much higher level in order to complete a particularly hard quest.
    -Requirements:
    • The Assistor must be at least 6 levels higher than the lower level Guild member.
    • The low level guild member must be present and participate in the quest.
    -Rewards:
    +4 Rep per quest, or +8 Rep per Group Quest, to the Assistor.
    +1 Rep per quest, or +2 Rep per Group Quest to low level "trainees."

    Leveling: 5 Rep.
    - Requirements:
    • Milestone Achievements must appear on the Guild News Board.
    • Starts at Level 10.
    - Rewards:
    +5 Rep per Milestone reached.

    Craftsmanship:  5 - 10 Rep.
    -Description:  Despite our rich Warrior Tradition, not all members of the Horde may serve on the battlefield.  In the past, this was viewed with contempt, but under Thrall's leadership, we now understand that all serve the Horde, and all who serve do so with Honor.  The Farmer provides food and strength to those who would defend them.  The Artisan fashions the mighty weapons and machines of war that only strengthen our warriors.  The Scholar provides learning and understanding, without which, strategy and tactics would be impossible.  
         Yes, it is clear that we must Honor all who serve the Horde.  Within our clan, it will be no different.
    -Requirements:
    • Craftsmen and Gatherers should offer their services freely.  While some particularly powerful items or materials may be worthy of compensation, Tradespeople should never view the membership as an opportunity to Profit.
    -Rewards:
    +5 Rep per Profession Milestone reached.
    +5 Rep per High Quality Crafted Item donated, either to the Vault or to an individual.
    +5 Rep per stack of raw material (limit 1 per type)
    +10 Rep per Epic Level crafted or gathered item, given either to the Guild or to an individual.  These items must be extremely rare and/or expensive, like a level 346 crafted weapon, a mechanohog, a stack of Emberweave or Imbued Frostweave bolts, etc.

    World Defense: 5-10 Rep.
    -Description: How many times have you been in or around a low to mid level area, like the Crossroads, only to have it overrun by cowardly Alliance High Levels who proceed to wipe the place out? How about when you're in a major city that comes under attack by an Alliance Raid, bent on destroying our great leaders? Now you can group up for the sake of our low level brethren and teach those pigs that no one messes with the Horde!
    -Requirements:
    • At least 2 Guild members in the War Party.
    • Members must be of the appropriate level to challenge the attackers. That means if you are a level 15, there needs to be at least 1 Alliance attacker around that level for you to fight.
    • You must be in the battle to its end. It doesn't matter when you join the battle, but once you join, see it through, whether the Alliance is victorious or driven to the borders of their own lands!
    -Rewards:
    +5 Rep, regardless of the outcome. The Orcs have a cry: Loktar Ogar! It means Victory or Death. Both are Honored.
    +10 Rep, if you successfully route the Alliance pigs. 


    Raids:  5-15+ Rep.
    - Description: There are a few different kinds of Raid Runs. There are Normal and Heroic 10 and 25 mans, as well as classic 10, 25, and 40 man Raids. In our Guild, Burning Crusade and Vanilla Raids can be used as Training Raids for our higher level members, as well as great gearing opportunities for those who are level appropriate. The rep rewards will vary depending on the level and difficulty of the Raid Instance, but all of them should be taken advantage of whenever possible, and NONE of them, even the Vanilla ones, should be taken lightly, even by our Level 80 Elites! The Twin Emperors of Ahn'Qiraj have indeed crushed the egos of many Level 80 Raid Groups.


    - Requirements:
         Guild Raids must consist of at least:
    • 5 members per 10 man Raid
    • 12 members per 25 man Raid
    • 20 members per 40 man Raid.


      *Non Guild Raids and Training Runs share the same reward requirements as an Instance Run. See Instance Runs for details.
    -Rewards:
    +5 Rep for Training Raids.
    +10 Rep for 40 man Raids.
    +10 Rep for 10 Man Raids.
    +15 Rep for 25 Man Raids.
    +5 Rep bonus per boss defeated.
    +5 Rep bonus per wing cleared.
    +5 Rep bonus for Heroic Difficulty.
    +5 Rep bonus for the Raid Leader per Victory!


    So there you have it comrades!  The system is clear, and the war beckons!  How far will you go as a Shade of the Rising Sun?  The answer is completely up to you!


    Strength and Honor!

    ~Ogami, High Chieftain of the Shades of the Rising Sun.

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